Beginning game ai with unity: programming artificial intelligence with c#
55,95 $

Beginning game ai with unity: programming artificial intelligence with c#

SEBASTIANO M. COSSU


Beginning game ai with unity: programming artificial intelligence with c#

SEBASTIANO M. COSSU

55,95 $ 55,95 $
Régulier: 55,95 $
Rabais: 0,00 $ (0%)
Livre en anglais
Habituellement expédié en 2 à 12 semaines
Résumé
Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter. AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making. What You Will Learn Understand the fundamentals of AI Create gameplay-based AI to address navigation and decision-making problems Put into practice graph theory and behavior models Address pathfinding problems Use the A* algorithm, the deus ex machina of pathfinding algorithms Create a mini stealth game Who This Book Is For Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games
Détails
Titre
Beginning game ai with unity: programming artificial intelligence with c#
Éditeur
Prix
55,95 $
Format Poche
Non
Langue
Anglais/English
Nombre de pages
143
Date de publication
2020-12-06
ISBN
9781484263549
Code Interne
3418863
Numéro de produit
16608518

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